Inhalt
- | Kapitel kaufen Titelei1
- | Kapitel kaufen Inhalt2
- | Kapitel kaufen Vorwort der Redaktion3
- | Kapitel kaufen Aktuelle Tendenzen in der Linguistik5
- | Kapitel kaufen Syntax5
- | Kapitel kaufen Horst Lohnstein: Finitheit und Satzbildung im Deutschen: satzgrammatische, semantische und evolutionäre Aspekte5
- | Kapitel kaufen Beiträge aus Forschung und Anwendung93
- | Kapitel kaufen Phonologie93
- | Kapitel kaufen Heba El Shanawany & Richard Wiese: Regeln und metrische Repräsentationen. Eine Kunstwortuntersuchung zum Kairo-Arabischen Wortakzent93
- | Kapitel kaufen Elizitierungsmethoden und Sprachspiele115
- | Kapitel kaufen Hanna Weiland-Breckle, Lena Straßburger, Rebekka Wanka & Petra B. Schumacher: Ph[o:]nix – an educational board game for phonetics and phonology115
- | Kapitel kaufen Rezension129
- | Kapitel kaufen Matthias Richter: Werner Frey, André Meinunger & Kerstin Schwabe (Hgg.) (2016): Inner-sentential Propositional Proforms. Syntactic properties and interpretative effects. 129
- | Kapitel kaufen Informationen und Hinweise133
- | Kapitel kaufen LB-Info 257133
Beschreibung
Introductory seminars to German linguistics lay the foundation for further linguistic course work and the students’ interest and advancement in specific topics. Therefore, it is essential for students to understand and remember elementary terminology and methodology and to be able to apply and transfer their knowledge. To support teaching through autonomous learning and to deepen the students’ knowledge and motivation in phonetics and phonology, we developed the board game Ph[o:]nix based on the well-known ScrabbleTM board game. We modified the game by exchanging letters for phonemes and by adding event cards covering further knowledge relevant to the subject area of phonology and phonetics. We invited students of introductory seminars to play the game and to participate in an assessment to evaluate the game qualitatively and quantitively. We found that students who played the game twice showed a significant improvement relative to a non-playing control group. Additionally, the game was rated very positive by the majority of the players, for instance with respect to the fun factor or additional benefits for exam preparation.
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